// Used for precaching sounds and models
// Enter the type followed by a space then the file name
// Types:
//   1: Model
//   2: Sound
// Models are relative to the gamemod folder, sounds are
// relative to the gamemod's sound folder
// Examples:
//
// 1 models/props_junk/sawblade001a.mdl
// 1 models/Weapons/w_grenade.mdl
// 2 ambient/gas/cannister_loop.wav
// 2 physics/body/body_medium_impact_hard6.wav
