antlionhill
{
	model = models/props_wasteland/antlionhill.mdl
	spawnmode = 0
	category = wastelands
}
archgate1
{
	model = models/props_wasteland/prison_archgate001.mdl
	spawnmode = 0
	category = barricades
}
archgate2
{
	model = models/props_wasteland/prison_archgate002a.mdl
	spawnmode = 0
	category = barricades
}
archgate3
{
	model = models/props_wasteland/prison_archgate002b.mdl
	spawnmode = 0
	category = barricades
}
archgate4
{
	model = models/props_wasteland/prison_archgate002c.mdl
	spawnmode = 0
	category = barricades
}
archwindow
{
	model = models/props_wasteland/prison_archwindow001.mdl
	spawnmode = 0
	category = wastelands
}
armchair
{
	model = models/props_c17/furniturearmchair001a.mdl
	spawnmode = 0
	category = buildings
}
awning1
{
	model = models/props_c17/awning001a.mdl
	spawnmode = 0
	category = construction
}
awning2
{
	model = models/props_c17/awning002a.mdl
	spawnmode = 0
	category = construction
}
axis
{
	model = models/editor/axis_helper.mdl
	spawnmode = 2
}
barricade1
{
	model = models/props_wasteland/barricade001a.mdl
	spawnmode = 0
	category = wastelands
}
barricade2
{
	model = models/props_wasteland/barricade002a.mdl
	spawnmode = 0
	category = wastelands
}
bars1
{
	model = models/props_building_details/storefront_template001a_bars.mdl
	spawnmode = 0
	category = buildings
}
bars2
{
	model = models/props_building_details/courtyard_template001c_bars.mdl
	spawnmode = 0
	category = buildings
}
bars3
{
	model = models/props_building_details/courtyard_template002c_bars.mdl
	spawnmode = 0
	category = buildings
}
bars4
{
	model = models/props_canal/canal_bars001.mdl
	spawnmode = 0
	category = wastelands
}
bars5
{
	model = models/props_canal/canal_bars002.mdl
	spawnmode = 0
	category = wastelands
}
bars6
{
	model = models/props_canal/canal_bars003.mdl
	spawnmode = 0
	category = wastelands
}
bars7
{
	model = models/props_canal/canal_bars004.mdl
	spawnmode = 0
	category = wastelands
}
bathtub
{
	model = models/props_c17/furniturebathtub001a.mdl
	spawnmode = 0
	category = buildings
}
bathtub
{
	model = models/props_interiors/bathtub01a.mdl
	spawnmode = 0
	category = buildings
}
bedframe
{
	model = models/props_c17/furniturebed001a.mdl
	spawnmode = 0
	category = buildings
}
bedframe2
{
	model = models/props_wasteland/prison_bedframe001a.mdl
	spawnmode = 0
	category = wastelands
}
bedframe3
{
	model = models/props_wasteland/prison_bedframe001b.mdl
	spawnmode = 0
	category = wastelands
}
bench
{
	model = models/props_c17/bench01a.mdl
	spawnmode = 0
	category = construction
}
bench1
{
	model = models/props_trainstation/bench_indoor001a.mdl
	spawnmode = 0
	category = transport
}
bench2
{
	model = models/props_trainstation/benchoutdoor01a.mdl
	spawnmode = 0
	category = transport
}
bigrock
{
	model = models/props_lab/bigrock.mdl
	spawnmode = 0
	category = lab
}
bike
{
	model = models/props_junk/bicycle01a.mdl
	spawnmode = 0
	category = misc
}
binderblue
{
	model = models/props_lab/binderbluelabel.mdl
	spawnmode = 1
	category = lab
}
bindergray
{
	model = models/props_lab/bindergraylabel01a.mdl
	spawnmode = 1
	category = lab
}
bindergreen
{
	model = models/props_lab/bindergreenlabel.mdl
	spawnmode = 1
	category = lab
}
binderred
{
	model = models/props_lab/binderredlabel.mdl
	spawnmode = 1
	category = lab
}
blastdoor1
{
	model = models/props_lab/blastdoor001a.mdl
	spawnmode = 0
	category = lab
}
blastdoor2
{
	model = models/props_lab/blastdoor001b.mdl
	spawnmode = 0
	category = lab
}
blastdoor3
{
	model = models/props_lab/blastdoor001c.mdl
	spawnmode = 0
	category = lab
}
blastwindow
{
	model = models/props_lab/blastwindow.mdl
	spawnmode = 2
	category = lab
}
bluebarrel
{
	model = models/props_borealis/bluebarrel001.mdl
	spawnmode = 0
	category = wastelands
}
boat1
{
	model = models/props_canal/boat001a.mdl
	spawnmode = 0
	category = wastelands
}
boat2
{
	model = models/props_canal/boat001b.mdl
	spawnmode = 0
	category = wastelands
}
boat3
{
	model = models/props_canal/boat002b.mdl
	spawnmode = 0
	category = wastelands
}
boiler
{
	model = models/props_c17/furnitureboiler001a.mdl
	spawnmode = 0
	category = buildings
}
bottle1
{
	model = models/props_junk/garbage_glassbottle001a.mdl
	spawnmode = 1
	category = misc
}
bottle2
{
	model = models/props_junk/garbage_glassbottle002a.mdl
	spawnmode = 1
	category = misc
}
bottle3
{
	model = models/props_junk/garbage_glassbottle003a.mdl
	spawnmode = 1
	category = misc
}
bottle4
{
	model = models/props_junk/garbage_plasticbottle001a.mdl
	spawnmode = 1
	category = misc
}
bottle5
{
	model = models/props_junk/garbage_plasticbottle002a.mdl
	spawnmode = 1
	category = misc
}
bottle6
{
	model = models/props_junk/garbage_plasticbottle003a.mdl
	spawnmode = 1
	category = misc
}
bottle7
{
	model = models/props_junk/glassbottle01a.mdl
	spawnmode = 1
	category = misc
}
bramble
{
	model = models/props_foliage/bramble001a.mdl
	spawnmode = 2
	category = wastelands
}
breenarm
{
	model = models/props_combine/breen_arm.mdl
	spawnmode = 2
	category = combine
}
breenbust
{
	model = models/props_combine/breenbust.mdl
	spawnmode = 0
	category = combine
}
breenchair
{
	model = models/props_combine/breenchair.mdl
	spawnmode = 0
	category = combine
}
breenclock
{
	model = models/props_combine/breenclock.mdl
	spawnmode = 1
	category = combine
}
breenconsole
{
	model = models/props_combine/breenconsole.mdl
	spawnmode = 0
	category = combine
}
breendesk
{
	model = models/props_combine/breendesk.mdl
	spawnmode = 0
	category = combine
}
breenglobe
{
	model = models/props_combine/breenglobe.mdl
	spawnmode = 0
	category = combine
}
breenpod1
{
	model = models/props_combine/breenpod.mdl
	spawnmode = 0
	category = combine
}
breenpod2
{
	model = models/props_combine/breenpod_inner.mdl
	spawnmode = 0
	category = combine
}
breenpod3
{
	model = models/props_combine/cell_01_pod.mdl
	spawnmode = 0
	category = combine
}
breentube
{
	model = models/props_combine/breen_tube.mdl
	spawnmode = 0
	category = combine
}
breenwindow
{
	model = models/props_combine/breenwindow.mdl
	spawnmode = 0
	category = combine
}
bridge1
{
	model = models/props_canal/canal_bridge01.mdl
	spawnmode = 0
	category = wastelands
}
bridge2
{
	model = models/props_canal/canal_bridge02.mdl
	spawnmode = 0
	category = wastelands
}
bridge3
{
	model = models/props_canal/canal_bridge03a.mdl
	spawnmode = 0
	category = wastelands
}
bridge4
{
	model = models/props_canal/canal_bridge03b.mdl
	spawnmode = 0
	category = wastelands
}
briefcase
{
	model = models/props_c17/briefcase001a.mdl
	spawnmode = 1
	category = misc
}
broom
{
	model = models/props_c17/pushbroom.mdl
	spawnmode = 2
	category = construction
}
bucket1
{
	model = models/props_junk/metalbucket01a.mdl
	spawnmode = 0
	category = misc
}
bucket2
{
	model = models/props_junk/metalbucket02a.mdl
	spawnmode = 0
	category = misc
}
bucket3
{
	model = models/props_junk/plasticbucket001a.mdl
	spawnmode = 0
	category = misc
}
buoy
{
	model = models/props_wasteland/buoy01.mdl
	spawnmode = 0
	category = wastelands
}
cabinet
{
	model = models/props_interiors/furniture_cabinetdrawer01a.mdl
	spawnmode = 0
	category = buildings
}
cabinet2
{
	model = models/props_interiors/furniture_cabinetdrawer02a.mdl
	spawnmode = 0
	category = buildings
}
cactus
{
	model = models/props_lab/cactus.mdl
	spawnmode = 1
	category = lab
}
cafeteriabench
{
	model = models/props_wasteland/cafeteria_bench001a.mdl
	spawnmode = 0
	category = wastelands
}
cafeteriatable
{
	model = models/props_wasteland/cafeteria_table001a.mdl
	spawnmode = 0
	category = wastelands
}
cagelight
{
	model = models/props_c17/light_cagelight02_on.mdl
	spawnmode = 2
	category = construction
}
cagelightred
{
	model = models/props_c17/light_cagelight01_on.mdl
	spawnmode = 2
	category = construction
}
canister1
{
	model = models/props_c17/canister01a.mdl
	spawnmode = 0
	category = construction
}
canister2
{
	model = models/props_c17/canister02a.mdl
	spawnmode = 0
	category = construction
}
carblue
{
	model = models/props_vehicles/car001b_phy.mdl
	spawnmode = 0
	category = transport
}
carblue2
{
	model = models/props_vehicles/car003b_physics.mdl
	spawnmode = 0
	category = transport
}
carblue3
{
	model = models/props_vehicles/car004a_physics.mdl
	spawnmode = 0
	category = transport
}
cardboardbox1
{
	model = models/props_junk/cardboard_box001a.mdl
	spawnmode = 0
	category = misc
}
cardboardbox2
{
	model = models/props_junk/cardboard_box001b.mdl
	spawnmode = 0
	category = misc
}
cardboardbox3
{
	model = models/props_junk/cardboard_box002a.mdl
	spawnmode = 0
	category = misc
}
cardboardbox4
{
	model = models/props_junk/cardboard_box002b.mdl
	spawnmode = 0
	category = misc
}
cardboardbox5
{
	model = models/props_junk/cardboard_box003a.mdl
	spawnmode = 0
	category = misc
}
cardboardbox6
{
	model = models/props_junk/cardboard_box003b.mdl
	spawnmode = 0
	category = misc
}
cardboardbox7
{
	model = models/props_junk/cardboard_box004a.mdl
	spawnmode = 1
	category = misc
}
cargocontainer1
{
	model = models/props_wasteland/cargo_container01.mdl
	spawnmode = 0
	category = wastelands
}
cargocontainer2
{
	model = models/props_wasteland/cargo_container01b.mdl
	spawnmode = 0
	category = wastelands
}
cargreen
{
	model = models/props_vehicles/car005a_physics.mdl
	spawnmode = 0
	category = transport
}
carousel
{
	model = models/props_c17/playground_carousel01.mdl
	spawnmode = 0
	category = misc
}
carred
{
	model = models/props_vehicles/car001a_phy.mdl
	spawnmode = 0
	category = transport
}
carred2
{
	model = models/props_vehicles/car002b_physics.mdl
	spawnmode = 0
	category = transport
}
cartire
{
	model = models/props_vehicles/carparts_tire01a.mdl
	spawnmode = 0
	category = transport
}
carwheel
{
	model = models/props_vehicles/carparts_wheel01a.mdl
	spawnmode = 0
	category = transport
}
carwhite
{
	model = models/props_vehicles/car002a_physics.mdl
	spawnmode = 0
	category = transport
}
carwhite2
{
	model = models/props_vehicles/car004a_physics.mdl
	spawnmode = 0
	category = transport
}
carwhite3
{
	model = models/props_vehicles/car005b_physics.mdl
	spawnmode = 0
	category = transport
}
caryellow
{
	model = models/props_vehicles/car003a_physics.mdl
	spawnmode = 0
	category = transport
}
cashregister
{
	model = models/props_c17/cashregister01a.mdl
	spawnmode = 0
	category = buildings
}
cattails
{
	model = models/props_foliage/cattails.mdl
	spawnmode = 2
	category = wastelands
}
cellarray1
{
	model = models/props_combine/cell_array_01.mdl
	spawnmode = 0
	category = combine
}
cellarray2
{
	model = models/props_combine/cell_array_02.mdl
	spawnmode = 0
	category = combine
}
cellarray3
{
	model = models/props_combine/cell_array_03.mdl
	spawnmode = 0
	category = combine
}
celldoor
{
	model = models/props_wasteland/prison_celldoor001a.mdl
	spawnmode = 0
	category = wastelands
}
cellwindow
{
	model = models/props_wasteland/prison_cellwindow002a.mdl
	spawnmode = 0
	category = wastelands
}
chair1
{
	model = models/props_c17/chair02a.mdl
	spawnmode = 0
	category = buildings
}
chair2
{
	model = models/props_c17/chair_kleiner03a.mdl
	spawnmode = 0
	category = buildings
}
chair3
{
	model = models/props_c17/chair_office01a.mdl
	spawnmode = 0
	category = buildings
}
chair4
{
	model = models/props_c17/furniturechair001a.mdl
	spawnmode = 0
	category = buildings
}
chair5
{
	model = models/props_interiors/furniture_chair01a.mdl
	spawnmode = 0
	category = buildings
}
chair6
{
	model = models/props_interiors/furniture_chair03a.mdl
	spawnmode = 0
	category = buildings
}
chair7
{
	model = models/props_wasteland/controlroom_chair001a.mdl
	spawnmode = 0
	category = wastelands
}
chess
{
	model = models/props_lab/chess.mdl
	spawnmode = 2
	category = lab
}
citizenradio
{
	model = models/props_lab/citizenradio.mdl
	spawnmode = 0
	category = lab
}
cleaver
{
	model = models/props_lab/cleaver.mdl
	spawnmode = 2
	category = lab
}
clipboard
{
	model = models/props_lab/clipboard.mdl
	spawnmode = 1
	category = lab
}
clock1
{
	model = models/props_c17/clock01.mdl
	spawnmode = 1
	category = buildings
}
clock2
{
	model = models/props_trainstation/clock01.mdl
	spawnmode = 0
	category = transport
}
clock3
{
	model = models/props_trainstation/trainstation_clock001.mdl
	spawnmode = 0
	category = transport
}
coffintop1
{
	model = models/props_c17/gravestone_coffinpiece001a.mdl
	spawnmode = 0
	category = construction
}
coffintop2
{
	model = models/props_c17/gravestone_coffinpiece002a.mdl
	spawnmode = 0
	category = construction
}
column
{
	model = models/props_c17/column02a.mdl
	spawnmode = 0
	category = construction
}
columnlight
{
	model = models/props_trainstation/column_light001b.mdl
	spawnmode = 0
	category = transport
}
combinebarricade1a
{
	model = models/props_combine/combine_barricade_med01a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade1b
{
	model = models/props_combine/combine_barricade_med01b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade2a
{
	model = models/props_combine/combine_barricade_med02a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade2b
{
	model = models/props_combine/combine_barricade_med02b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade2c
{
	model = models/props_combine/combine_barricade_med02c.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade3
{
	model = models/props_combine/combine_barricade_med03b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricade4
{
	model = models/props_combine/combine_barricade_med04b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadeshort1
{
	model = models/props_combine/combine_barricade_short01a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadeshort2
{
	model = models/props_combine/combine_barricade_short02a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadeshort3
{
	model = models/props_combine/combine_barricade_short03a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall1a
{
	model = models/props_combine/combine_barricade_tall01a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall1b
{
	model = models/props_combine/combine_barricade_tall01b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall2
{
	model = models/props_combine/combine_barricade_tall02b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall3a
{
	model = models/props_combine/combine_barricade_tall03a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall3b
{
	model = models/props_combine/combine_barricade_tall03b.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall4a
{
	model = models/props_combine/combine_barricade_tall04a.mdl
	spawnmode = 0
	category = barricade
}
combinebarricadetall4b
{
	model = models/props_combine/combine_barricade_tall04b.mdl
	spawnmode = 0
	category = barricade
}
combineboothmed
{
	model = models/props_combine/combine_booth_med01a.mdl
	spawnmode = 0
	category = combine
}
combineboothshort
{
	model = models/props_combine/combine_booth_short01a.mdl
	spawnmode = 0
	category = combine
}
combinebridgeend
{
	model = models/props_combine/combine_bridge.mdl
	spawnmode = 0
	category = combine
}
combinebridgemid
{
	model = models/props_combine/combine_bridge_b.mdl
	spawnmode = 0
	category = combine
}
combinebutton
{
	model = models/props_combine/combinebutton.mdl
	spawnmode = 2
	category = combine
}
combinecamera
{
	model = models/props_combine/combinecamera001.mdl
	spawnmode = 0
	category = combine
}
combinedoor
{
	model = models/props_combine/combine_door01.mdl
	spawnmode = 0
	category = combine
}
combinefence1a
{
	model = models/props_combine/combine_fence01a.mdl
	spawnmode = 0
	category = combine
}
combinefence1b
{
	model = models/props_combine/combine_fence01b.mdl
	spawnmode = 0
	category = combine
}
combinegenerator
{
	model = models/props_combine/combine_generator01.mdl
	spawnmode = 0
	category = combine
}
combineinterface1
{
	model = models/props_combine/combine_interface001.mdl
	spawnmode = 0
	category = combine
}
combineinterface2
{
	model = models/props_combine/combine_interface002.mdl
	spawnmode = 0
	category = combine
}
combineinterface3
{
	model = models/props_combine/combine_interface003.mdl
	spawnmode = 0
	category = combine
}
combinelight1a
{
	model = models/props_combine/combine_light001a.mdl
	spawnmode = 0
	category = combine
}
combinelight1b
{
	model = models/props_combine/combine_light001b.mdl
	spawnmode = 0
	category = combine
}
combinelight2
{
	model = models/props_combine/combine_light002a.mdl
	spawnmode = 0
	category = combine
}
combinemonitor1
{
	model = models/props_combine/combine_intmonitor001.mdl
	spawnmode = 0
	category = combine
}
combinemonitor2
{
	model = models/props_combine/combine_intmonitor003.mdl
	spawnmode = 0
	category = combine
}
combinemonitorbay
{
	model = models/props_combine/combine_monitorbay.mdl
	spawnmode = 0
	category = combine
}
combinetrain1
{
	model = models/props_combine/combine_train02a.mdl
	spawnmode = 0
	category = combine
}
combinetrain2
{
	model = models/props_combine/combine_train02b.mdl
	spawnmode = 0
	category = combine
}
combinetrain3
{
	model = models/props_combine/combinetrain01a.mdl
	spawnmode = 0
	category = combine
}
combinewall1
{
	model = models/props_combine/combineinnerwall001a.mdl
	spawnmode = 0
	category = barricades
}
combinewall2
{
	model = models/props_combine/combineinnerwall001c.mdl
	spawnmode = 0
	category = barricades
}
combinewallcluster1
{
	model = models/props_combine/combineinnerwallcluster1024_001a.mdl
	spawnmode = 0
	category = barricades
}
combinewallcluster2
{
	model = models/props_combine/combineinnerwallcluster1024_002a.mdl
	spawnmode = 0
	category = barricades
}
combinewallcluster3
{
	model = models/props_combine/combineinnerwallcluster1024_003a.mdl
	spawnmode = 0
	category = barricades
}
combinewindow
{
	model = models/props_combine/combine_window001.mdl
	spawnmode = 0
	category = combine
}
computer
{
	model = models/props_lab/harddrive02.mdl
	spawnmode = 1
	category = lab
}
concretebarrier
{
	model = models/props_c17/concrete_barrier001a.mdl
	spawnmode = 0
	category = barricades
}
concretepipe1
{
	model = models/props_pipes/concrete_pipe001a.mdl
	spawnmode = 0
	category = construction
}
concretepipe2
{
	model = models/props_pipes/concrete_pipe001c.mdl
	spawnmode = 0
	category = construction
}
concretepipe3
{
	model = models/props_pipes/concrete_pipe001d.mdl
	spawnmode = 0
	category = construction
}
connection1
{
	model = models/props_trainstation/pole_384connection001a.mdl
	spawnmode = 0
	category = transport
}
connection2
{
	model = models/props_trainstation/pole_384connection001b.mdl
	spawnmode = 0
	category = transport
}
connection3
{
	model = models/props_trainstation/pole_448connection001a.mdl
	spawnmode = 0
	category = transport
}
connection4
{
	model = models/props_trainstation/pole_448connection002a.mdl
	spawnmode = 0
	category = transport
}
connection5
{
	model = models/props_trainstation/pole_448connection002b.mdl
	spawnmode = 0
	category = transport
}
consolebox1
{
	model = models/props_c17/consolebox01a.mdl
	spawnmode = 0
	category = lab
}
consolebox2
{
	model = models/props_c17/consolebox03a.mdl
	spawnmode = 0
	category = lab
}
consolebox3
{
	model = models/props_c17/consolebox05a.mdl
	spawnmode = 0
	category = lab
}
coolingtank1
{
	model = models/props_wasteland/coolingtank01.mdl
	spawnmode = 0
	category = wastelands
}
coolingtank2
{
	model = models/props_wasteland/coolingtank02.mdl
	spawnmode = 0
	category = wastelands
}
coolingtank3
{
	model = models/props_wasteland/horizontalcoolingtank04.mdl
	spawnmode = 0
	category = wastelands
}
corkboard1
{
	model = models/props_lab/corkboard001.mdl
	spawnmode = 2
	category = lab
}
corkboard2
{
	model = models/props_lab/corkboard002.mdl
	spawnmode = 2
	category = lab
}
couch1
{
	model = models/props_c17/furniturecouch001a.mdl
	spawnmode = 0
	category = buildings
}
couch1
{
	model = models/props_interiors/furniture_couch01a.mdl
	spawnmode = 0
	category = buildings
}
couch2
{
	model = models/props_c17/furniturecouch002a.mdl
	spawnmode = 0
	category = buildings
}
couch2
{
	model = models/props_interiors/furniture_couch02a.mdl
	spawnmode = 0
	category = buildings
}
crane
{
	model = models/cranes/crane_docks.mdl
	spawnmode = 0
	category = construction
}
craneframe
{
	model = models/cranes/crane_frame.mdl
	spawnmode = 0
	category = construction
}
craneframe_interior
{
	model = models/cranes/crane_frame_interior.mdl
	spawnmode = 0
	category = construction
}
cupboard
{
	model = models/props_c17/furniturecupboard001a.mdl
	spawnmode = 0
	category = buildings
}
desk1
{
	model = models/props_interiors/furniture_desk01a.mdl
	spawnmode = 0
	category = buildings
}
desk2
{
	model = models/props_wasteland/controlroom_desk001a.mdl
	spawnmode = 0
	category = wastelands
}
desk3
{
	model = models/props_wasteland/controlroom_desk001b.mdl
	spawnmode = 0
	category = wastelands
}
desklamp
{
	model = models/props_lab/desklamp01.mdl
	spawnmode = 0
	category = lab
}
displaycooler
{
	model = models/props_c17/display_cooler01a.mdl
	spawnmode = 0
	category = construction
}
dock1
{
	model = models/props_docks/dock_broken01a.mdl
	spawnmode = 0
	category = wastelands
}
dock2
{
	model = models/props_docks/dock_broken01a_256.mdl
	spawnmode = 0
	category = wastelands
}
dock3
{
	model = models/props_docks/dock_broken01b_256.mdl
	spawnmode = 0
	category = wastelands
}
dockbumper
{
	model = models/props_docks/dock_bumper04a.mdl
	spawnmode = 0
	category = wastelands
}
dockpole1
{
	model = models/props_docks/dockpole01a.mdl
	spawnmode = 0
	category = wastelands
}
dockpole2
{
	model = models/props_docks/dockpole02a.mdl
	spawnmode = 0
	category = wastelands
}
dockpolecluster
{
	model = models/props_docks/prefab_piling01a.mdl
	spawnmode = 0
	category = wastelands
}
dogsign
{
	model = models/props_lab/bewaredog.mdl
	spawnmode = 0
	category = lab
}
doll
{
	model = models/props_c17/doll01.mdl
	spawnmode = 1
	category = misc
}
dome1
{
	model = models/props_rooftop/dome004.mdl
	spawnmode = 0
	category = buildings
}
dome2
{
	model = models/props_rooftop/dome005.mdl
	spawnmode = 0
	category = buildings
}
dome3
{
	model = models/props_rooftop/dome_copper.mdl
	spawnmode = 0
	category = buildings
}
domelight
{
	model = models/props_c17/light_domelight02_on.mdl
	spawnmode = 2
	category = construction
}
door
{
	model = models/props_doors/door01_dynamic.mdl
	spawnmode = 0
	category = construction
}
door1
{
	model = models/props_c17/door01_left.mdl
	spawnmode = 0
	category = construction
}
doorlab
{
	model = models/props_doors/doorklab01.mdl
	spawnmode = 0
	category = construction
}
doorslotted
{
	model = models/props_doors/door03_slotted_left.mdl
	spawnmode = 0
	category = construction
}
doorwheel
{
	model = models/props_borealis/door_wheel001a.mdl
	spawnmode = 2
	category = wastelands
}
doubledoor
{
	model = models/props_c17/door02_double.mdl
	spawnmode = 0
	category = construction
}
drawer1
{
	model = models/props_c17/furnituredrawer001a.mdl
	spawnmode = 0
	category = buildings
}
drawer2
{
	model = models/props_c17/furnituredrawer002a.mdl
	spawnmode = 0
	category = buildings
}
drawer3
{
	model = models/props_c17/furnituredrawer003a.mdl
	spawnmode = 0
	category = buildings
}
dresser
{
	model = models/props_c17/furnituredresser001a.mdl
	spawnmode = 0
	category = buildings
}
driftwood1
{
	model = models/props_foliage/driftwood_01a.mdl
	spawnmode = 0
	category = wastelands
}
driftwood2
{
	model = models/props_foliage/driftwood_02a.mdl
	spawnmode = 0
	category = wastelands
}
driftwood3
{
	model = models/props_foliage/driftwood_03a.mdl
	spawnmode = 0
	category = wastelands
}
driftwoodclump1
{
	model = models/props_foliage/driftwood_clump_01a.mdl
	spawnmode = 0
	category = wastelands
}
driftwoodclump2
{
	model = models/props_foliage/driftwood_clump_02a.mdl
	spawnmode = 0
	category = wastelands
}
driftwoodclump3
{
	model = models/props_foliage/driftwood_clump_03a.mdl
	spawnmode = 0
	category = wastelands
}
dryer
{
	model = models/props_wasteland/laundry_dryer002.mdl
	spawnmode = 0
	category = wastelands
}
dumpster1
{
	model = models/props_junk/trashdumpster01a.mdl
	spawnmode = 0
	category = misc
}
dumpster2
{
	model = models/props_junk/trashdumpster02.mdl
	spawnmode = 0
	category = misc
}
dumpster3
{
	model = models/props_lab/scrapyarddumpster.mdl
	spawnmode = 0
	category = lab
}
elevator
{
	model = models/props_lab/freightelevator.mdl
	spawnmode = 2
	category = lab
}
elevatordoor
{
	model = models/props_interiors/elevatorshaft_door01a.mdl
	spawnmode = 0
	category = buildings
}
explosivedrum
{
	model = models/props_c17/oildrum001_explosive.mdl
	spawnmode = 0
	category = construction
}
eyescanner
{
	model = models/props_lab/eyescanner.mdl
	spawnmode = 2
	category = lab
}
fence1
{
	model = models/props_c17/fence01a.mdl
	spawnmode = 0
	category = barricades
}
fence2
{
	model = models/props_c17/fence01b.mdl
	spawnmode = 0
	category = barricades
}
fence3
{
	model = models/props_c17/fence02a.mdl
	spawnmode = 0
	category = barricades
}
fence4
{
	model = models/props_c17/fence02b.mdl
	spawnmode = 0
	category = barricades
}
fence5
{
	model = models/props_c17/fence03a.mdl
	spawnmode = 0
	category = barricades
}
fence6
{
	model = models/props_c17/fence04a.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed1
{
	model = models/props_wasteland/exterior_fence001a.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed2
{
	model = models/props_wasteland/exterior_fence001b.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed3
{
	model = models/props_wasteland/exterior_fence002a.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed4
{
	model = models/props_wasteland/exterior_fence002b.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed5
{
	model = models/props_wasteland/exterior_fence002c.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed6
{
	model = models/props_wasteland/exterior_fence002d.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed7
{
	model = models/props_wasteland/exterior_fence002e.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed8
{
	model = models/props_wasteland/exterior_fence003a.mdl
	spawnmode = 0
	category = barricades
}
fencebarbed9
{
	model = models/props_wasteland/exterior_fence003b.mdl
	spawnmode = 0
	category = barricades
}
filecabinet
{
	model = models/props_lab/filecabinet02.mdl
	spawnmode = 0
	category = lab
}
filecabinet2
{
	model = models/props_wasteland/controlroom_filecabinet002a.mdl
	spawnmode = 0
	category = wastelands
}
fireplace
{
	model = models/props_c17/furniturefireplace001a.mdl
	spawnmode = 0
	category = construction
}
fishingboat1
{
	model = models/props_wasteland/boat_fishing01a.mdl
	spawnmode = 0
	category = wastelands
}
fishingboat2
{
	model = models/props_wasteland/boat_fishing02a.mdl
	spawnmode = 0
	category = wastelands
}
floodlight
{
	model = models/props_c17/light_floodlight02_off.mdl
	spawnmode = 0
	category = construction
}
fountain
{
	model = models/props_c17/fountain_01.mdl
	spawnmode = 0
	category = construction
}
frame1
{
	model = models/props_lab/frame001a.mdl
	spawnmode = 2
	category = lab
}
frame2
{
	model = models/props_lab/frame002a.mdl
	spawnmode = 2
	category = lab
}
fridge
{
	model = models/props_c17/furniturefridge001a.mdl
	spawnmode = 0
	category = construction
}
gascan
{
	model = models/props_junk/gascan001a.mdl
	spawnmode = 0
	category = misc
}
gascan2
{
	model = models/props_junk/metalgascan.mdl
	spawnmode = 0
	category = misc
}
gaspump
{
	model = models/props_wasteland/gaspump001a.mdl
	spawnmode = 0
	category = wastelands
}
gatedoor1
{
	model = models/props_c17/gate_door01a.mdl
	spawnmode = 0
	category = construction
}
gatedoor2
{
	model = models/props_c17/gate_door02a.mdl
	spawnmode = 0
	category = construction
}
gear1
{
	model = models/props_wasteland/gear01.mdl
	spawnmode = 0
	category = wastelands
}
gear2
{
	model = models/props_wasteland/gear02.mdl
	spawnmode = 2
	category = wastelands
}
generator1
{
	model = models/props_canal/generator01.mdl
	spawnmode = 0
	category = wastelands
}
generator2
{
	model = models/props_canal/generator02.mdl
	spawnmode = 0
	category = wastelands
}
generatortrailer
{
	model = models/props_vehicles/generatortrailer01.mdl
	spawnmode = 0
	category = transport
}
grainelevator
{
	model = models/props_wasteland/grainelevator01.mdl
	spawnmode = 0
	category = wastelands
}
grave1
{
	model = models/props_c17/gravestone001a.mdl
	spawnmode = 0
	category = construction
}
grave2
{
	model = models/props_c17/gravestone002a.mdl
	spawnmode = 0
	category = construction
}
grave3
{
	model = models/props_c17/gravestone003a.mdl
	spawnmode = 0
	category = construction
}
grave4
{
	model = models/props_c17/gravestone004a.mdl
	spawnmode = 0
	category = construction
}
gravecross
{
	model = models/props_c17/gravestone_cross001a.mdl
	spawnmode = 0
	category = construction
}
gravestatue
{
	model = models/props_c17/gravestone_statue001a.mdl
	spawnmode = 0
	category = construction
}
handrail
{
	model = models/props_interiors/handrailcluster03a.mdl
	spawnmode = 0
	category = buildings
}
handrail
{
	model = models/props_trainstation/handrail_64decoration001a.mdl
	spawnmode = 0
	category = transport
}
handrailcap
{
	model = models/props_c17/handrail04_cap.mdl
	spawnmode = 2
	category = construction
}
handrailcorner
{
	model = models/props_c17/handrail04_corner.mdl
	spawnmode = 0
	category = construction
}
handraillong
{
	model = models/props_c17/handrail04_long.mdl
	spawnmode = 0
	category = construction
}
handrailmedium
{
	model = models/props_c17/handrail04_medium.mdl
	spawnmode = 0
	category = construction
}
handrailrise1
{
	model = models/props_c17/handrail04_singlerise.mdl
	spawnmode = 0
	category = construction
}
handrailrise2
{
	model = models/props_c17/handrail04_doublerise.mdl
	spawnmode = 0
	category = construction
}
handrailshort
{
	model = models/props_c17/handrail04_short.mdl
	spawnmode = 2
	category = construction
}
harpoon
{
	model = models/props_junk/harpoon002a.mdl
	spawnmode = 1
	category = misc
}
heater1
{
	model = models/props_wasteland/prison_heater001a.mdl
	spawnmode = 0
	category = wastelands
}
heater2
{
	model = models/props_wasteland/prison_heater002a.mdl
	spawnmode = 0
	category = wastelands
}
heavydoor
{
	model = models/props_wasteland/prison_heavydoor001a.mdl
	spawnmode = 0
	category = wastelands
}
helicopterbomb
{
	model = models/combine_helicopter/helicopter_bomb01.mdl
	spawnmode = 0
	category = combine
}
hevcase
{
	model = models/props_lab/hev_case.mdl
	spawnmode = 0
	category = lab
}
hevmachine
{
	model = models/props_lab/hev_machine.mdl
	spawnmode = 0
	category = lab
}
horse
{
	model = models/props_c17/statue_horse.mdl
	spawnmode = 0
	category = construction
}
hula
{
	model = models/props_lab/huladoll.mdl
	spawnmode = 2
	category = lab
}
interiorfence1
{
	model = models/props_wasteland/interior_fence001a.mdl
	spawnmode = 0
	category = barricades
}
interiorfence10
{
	model = models/props_wasteland/interior_fence002d.mdl
	spawnmode = 0
	category = barricades
}
interiorfence11
{
	model = models/props_wasteland/interior_fence002e.mdl
	spawnmode = 0
	category = barricades
}
interiorfence12
{
	model = models/props_wasteland/interior_fence002f.mdl
	spawnmode = 0
	category = barricades
}
interiorfence13
{
	model = models/props_wasteland/interior_fence003a.mdl
	spawnmode = 0
	category = barricades
}
interiorfence14
{
	model = models/props_wasteland/interior_fence003b.mdl
	spawnmode = 0
	category = barricades
}
interiorfence15
{
	model = models/props_wasteland/interior_fence003d.mdl
	spawnmode = 0
	category = barricades
}
interiorfence16
{
	model = models/props_wasteland/interior_fence003e.mdl
	spawnmode = 0
	category = barricades
}
interiorfence17
{
	model = models/props_wasteland/interior_fence003f.mdl
	spawnmode = 0
	category = barricades
}
interiorfence18
{
	model = models/props_wasteland/interior_fence004a.mdl
	spawnmode = 0
	category = barricades
}
interiorfence19
{
	model = models/props_wasteland/interior_fence004b.mdl
	spawnmode = 0
	category = barricades
}
interiorfence2
{
	model = models/props_wasteland/interior_fence001b.mdl
	spawnmode = 0
	category = barricades
}
interiorfence3
{
	model = models/props_wasteland/interior_fence001c.mdl
	spawnmode = 0
	category = barricades
}
interiorfence4
{
	model = models/props_wasteland/interior_fence001d.mdl
	spawnmode = 0
	category = barricades
}
interiorfence5
{
	model = models/props_wasteland/interior_fence001e.mdl
	spawnmode = 0
	category = barricades
}
interiorfence6
{
	model = models/props_wasteland/interior_fence001g.mdl
	spawnmode = 0
	category = barricades
}
interiorfence7
{
	model = models/props_wasteland/interior_fence002a.mdl
	spawnmode = 0
	category = barricades
}
interiorfence8
{
	model = models/props_wasteland/interior_fence002b.mdl
	spawnmode = 0
	category = barricades
}
interiorfence9
{
	model = models/props_wasteland/interior_fence002c.mdl
	spawnmode = 0
	category = barricades
}
ivy
{
	model = models/props_foliage/ivy_01.mdl
	spawnmode = 2
	category = wastelands
}
jar1
{
	model = models/props_lab/jar01a.mdl
	spawnmode = 1
	category = lab
}
jar2
{
	model = models/props_lab/jar01b.mdl
	spawnmode = 1
	category = lab
}
jug
{
	model = models/props_junk/glassjug01.mdl
	spawnmode = 1
	category = misc
}
junglegym1
{
	model = models/props_c17/playground_jungle_gym01a.mdl
	spawnmode = 0
	category = construction
}
junglegym2
{
	model = models/props_c17/playground_jungle_gym01b.mdl
	spawnmode = 0
	category = construction
}
kennel
{
	model = models/props_lab/kennel_physics.mdl
	spawnmode = 0
	category = lab
}
keyboard
{
	model = models/props_c17/computer01_keyboard.mdl
	spawnmode = 1
	category = construction
}
keypad
{
	model = models/props_lab/keypad.mdl
	spawnmode = 2
	category = lab
}
kitchencounter1
{
	model = models/props_wasteland/kitchen_counter001a.mdl
	spawnmode = 0
	category = wastelands
}
kitchencounter2
{
	model = models/props_wasteland/kitchen_counter001b.mdl
	spawnmode = 0
	category = wastelands
}
kitchencounter3
{
	model = models/props_wasteland/kitchen_counter001c.mdl
	spawnmode = 0
	category = wastelands
}
kitchencounter4
{
	model = models/props_wasteland/kitchen_counter001d.mdl
	spawnmode = 0
	category = wastelands
}
kitchenfridge
{
	model = models/props_wasteland/kitchen_fridge001a.mdl
	spawnmode = 0
	category = wastelands
}
kitchenshelf1
{
	model = models/props_wasteland/kitchen_shelf001a.mdl
	spawnmode = 0
	category = wastelands
}
kitchenshelf2
{
	model = models/props_wasteland/kitchen_shelf002a.mdl
	spawnmode = 0
	category = wastelands
}
kitchensink
{
	model = models/props_interiors/sinkkitchen01a.mdl
	spawnmode = 0
	category = buildings
}
kitchenstove1
{
	model = models/props_wasteland/kitchen_stove001a.mdl
	spawnmode = 0
	category = wastelands
}
kitchenstove2
{
	model = models/props_wasteland/kitchen_stove002a.mdl
	spawnmode = 0
	category = wastelands
}
labconsole
{
	model = models/props_lab/generatorconsole.mdl
	spawnmode = 0
	category = lab
}
labgenerator
{
	model = models/props_lab/generator.mdl
	spawnmode = 0
	category = lab
}
lablight
{
	model = models/props_lab/lab_flourescentlight002b.mdl
	spawnmode = 0
	category = lab
}
lablocker
{
	model = models/props_lab/lockers.mdl
	spawnmode = 0
	category = lab
}
ladder1
{
	model = models/props_c17/metalladder001.mdl
	spawnmode = 0
	category = construction
}
ladder2
{
	model = models/props_c17/metalladder002.mdl
	spawnmode = 0
	category = construction
}
ladel
{
	model = models/props_lab/ladel.mdl
	spawnmode = 2
	category = lab
}
lamp
{
	model = models/props_interiors/furniture_lamp01a.mdl
	spawnmode = 0
	category = buildings
}
lamppost
{
	model = models/props_c17/lamppost03a_off.mdl
	spawnmode = 0
	category = construction
}
laundrybasket1
{
	model = models/props_wasteland/laundry_basket001.mdl
	spawnmode = 0
	category = wastelands
}
laundrybasket2
{
	model = models/props_wasteland/laundry_basket002.mdl
	spawnmode = 0
	category = wastelands
}
laundrycart1
{
	model = models/props_wasteland/laundry_cart001.mdl
	spawnmode = 0
	category = wastelands
}
laundrycart2
{
	model = models/props_wasteland/laundry_cart002.mdl
	spawnmode = 0
	category = wastelands
}
lightcluster
{
	model = models/props_wasteland/lights_industrialcluster01a.mdl
	spawnmode = 0
	category = wastelands
}
lockers
{
	model = models/props_c17/lockers001a.mdl
	spawnmode = 0
	category = construction
}
magnet
{
	model = models/props_wasteland/cranemagnet01a.mdl
	spawnmode = 0
	category = wastelands
}
magnifyinglamp
{
	model = models/props_c17/light_magnifyinglamp02.mdl
	spawnmode = 0
	category = construction
}
map
{
	model = models/props_canal/canalmap001.mdl
	spawnmode = 2
	category = wastelands
}
masterinterface
{
	model = models/props_combine/masterinterface.mdl
	spawnmode = 0
	category = combine
}
mattress
{
	model = models/props_c17/furnituremattress001a.mdl
	spawnmode = 0
	category = construction
}
melon
{
	model = models/props_junk/watermelon01.mdl
	spawnmode = 0
	category = misc
}
metalbed
{
	model = models/props_wasteland/prison_metalbed001a.mdl
	spawnmode = 0
	category = wastelands
}
milk1
{
	model = models/props_junk/garbage_milkcarton001a.mdl
	spawnmode = 1
	category = misc
}
milk2
{
	model = models/props_junk/garbage_milkcarton002a.mdl
	spawnmode = 1
	category = misc
}
miniteleport
{
	model = models/props_lab/miniteleport.mdl
	spawnmode = 0
	category = lab
}
monitor1
{
	model = models/props_lab/monitor01a.mdl
	spawnmode = 0
	category = lab
}
monitor2
{
	model = models/props_lab/monitor01b.mdl
	spawnmode = 1
	category = lab
}
monitor3
{
	model = models/props_lab/monitor02.mdl
	spawnmode = 0
	category = lab
}
mountedlight1
{
	model = models/props_trainstation/light_128wallmounted001a.mdl
	spawnmode = 0
	category = transport
}
mountedlight2
{
	model = models/props_trainstation/light_256ceilingmounted001a.mdl
	spawnmode = 0
	category = transport
}
mug
{
	model = models/props_junk/garbage_coffeemug001a.mdl
	spawnmode = 1
	category = misc
}
newspaper
{
	model = models/props_junk/garbage_newspaper001a.mdl
	spawnmode = 1
	category = misc
}
oildrum
{
	model = models/props_c17/oildrum001.mdl
	spawnmode = 0
	category = construction
}
padlock
{
	model = models/props_wasteland/prison_padlock001a.mdl
	spawnmode = 1
	category = wastelands
}
paintcan
{
	model = models/props_junk/metal_paintcan001a.mdl
	spawnmode = 1
	category = misc
}
paper
{
	model = models/props_c17/paper01.mdl
	spawnmode = 1
	category = construction
}
partsbin
{
	model = models/props_lab/partsbin01.mdl
	spawnmode = 0
	category = lab
}
payphone
{
	model = models/props_trainstation/payphone001a.mdl
	spawnmode = 0
	category = transport
}
payphonereciever
{
	model = models/props_trainstation/payphone_reciever001a.mdl
	spawnmode = 1
	category = transport
}
pictureframe
{
	model = models/props_c17/frame002a.mdl
	spawnmode = 1
	category = construction
}
pillar
{
	model = models/props_canal/bridge_pillar02.mdl
	spawnmode = 0
	category = wastelands
}
plantpot
{
	model = models/props_junk/terracotta01.mdl
	spawnmode = 0
	category = misc
}
plasticcrate
{
	model = models/props_junk/plasticcrate01a.mdl
	spawnmode = 0
	category = misc
}
pliers
{
	model = models/props_c17/tools_pliers01a.mdl
	spawnmode = 1
	category = construction
}
pole
{
	model = models/props_c17/signpole001.mdl
	spawnmode = 1
	category = construction
}
popcan
{
	model = models/props_junk/popcan01a.mdl
	spawnmode = 1
	category = misc
}
pot1
{
	model = models/props_c17/metalpot001a.mdl
	spawnmode = 0
	category = construction
}
pot2
{
	model = models/props_c17/metalpot002a.mdl
	spawnmode = 1
	category = construction
}
pot3
{
	model = models/props_interiors/pot01a.mdl
	spawnmode = 1
	category = buildings
}
pot4
{
	model = models/props_interiors/pot02a.mdl
	spawnmode = 1
	category = buildings
}
powertower
{
	model = models/props_wasteland/powertower01.mdl
	spawnmode = 0
	category = wastelands
}
prisongate1
{
	model = models/props_wasteland/prison_gate001a.mdl
	spawnmode = 0
	category = barricades
}
prisongate1
{
	model = models/props_wasteland/prison_gate001b.mdl
	spawnmode = 0
	category = barricades
}
prisongate1
{
	model = models/props_wasteland/prison_gate001c.mdl
	spawnmode = 0
	category = barricades
}
prisonslidingdoor
{
	model = models/props_wasteland/prison_slidingdoor001a.mdl
	spawnmode = 0
	category = wastelands
}
propane1
{
	model = models/props_c17/canister_propane01a.mdl
	spawnmode = 0
	category = construction
}
propane2
{
	model = models/props_citizen_tech/firetrap_propanecanister01a.mdl
	spawnmode = 0
	category = misc
}
propanecanister
{
	model = models/props_junk/propanecanister001a.mdl
	spawnmode = 0
	category = misc
}
propanetank
{
	model = models/props_junk/propane_tank001a.mdl
	spawnmode = 1
	category = misc
}
pulleyhook
{
	model = models/props_c17/pulleyhook01.mdl
	spawnmode = 0
	category = construction
}
pulleylarge
{
	model = models/props_c17/pulleywheels_large01.mdl
	spawnmode = 0
	category = construction
}
pulleysmall
{
	model = models/props_c17/pulleywheels_small01.mdl
	spawnmode = 0
	category = construction
}
pushcart
{
	model = models/props_junk/pushcart01a.mdl
	spawnmode = 0
	category = misc
}
radiator1
{
	model = models/props_c17/furnitureradiator001a.mdl
	spawnmode = 0
	category = construction
}
radiator2
{
	model = models/props_interiors/radiator01a.mdl
	spawnmode = 0
	category = buildings
}
ravendoor
{
	model = models/props_lab/ravendoor.mdl
	spawnmode = 0
	category = lab
}
ravenholm
{
	model = models/props_junk/ravenholmsign.mdl
	spawnmode = 0
	category = misc
}
reciever1
{
	model = models/props_lab/reciever01a.mdl
	spawnmode = 1
	category = lab
}
reciever2
{
	model = models/props_lab/reciever01b.mdl
	spawnmode = 1
	category = lab
}
reciever3
{
	model = models/props_lab/reciever01c.mdl
	spawnmode = 1
	category = lab
}
reciever4
{
	model = models/props_lab/reciever01d.mdl
	spawnmode = 1
	category = lab
}
recievercart
{
	model = models/props_lab/reciever_cart.mdl
	spawnmode = 0
	category = lab
}
refrigerator
{
	model = models/props_interiors/refrigerator01a.mdl
	spawnmode = 0
	category = buildings
}
rock
{
	model = models/props_junk/rock001a.mdl
	spawnmode = 1
	category = misc
}
rockcliff1
{
	model = models/props_wasteland/rockcliff01b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff10
{
	model = models/props_wasteland/rockcliff05e.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff11
{
	model = models/props_wasteland/rockcliff05f.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff12
{
	model = models/props_wasteland/rockcliff06d.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff13
{
	model = models/props_wasteland/rockcliff06i.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff14
{
	model = models/props_wasteland/rockcliff07b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff15
{
	model = models/props_wasteland/rockgranite01a.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff16
{
	model = models/props_wasteland/rockgranite01b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff17
{
	model = models/props_wasteland/rockgranite01c.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff18
{
	model = models/props_wasteland/rockgranite02a.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff19
{
	model = models/props_wasteland/rockgranite02b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff2
{
	model = models/props_wasteland/rockcliff01c.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff20
{
	model = models/props_wasteland/rockgranite02c.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff21
{
	model = models/props_wasteland/rockgranite03a.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff22
{
	model = models/props_wasteland/rockgranite03b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff23
{
	model = models/props_wasteland/rockgranite03c.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff24
{
	model = models/props_wasteland/rockgranite04a.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff25
{
	model = models/props_wasteland/rockgranite04b.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff26
{
	model = models/props_wasteland/rockgranite04c.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff3
{
	model = models/props_wasteland/rockcliff01e.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff4
{
	model = models/props_wasteland/rockcliff01f.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff5
{
	model = models/props_wasteland/rockcliff01g.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff6
{
	model = models/props_wasteland/rockcliff01j.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff7
{
	model = models/props_wasteland/rockcliff01k.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff8
{
	model = models/props_wasteland/rockcliff05a.mdl
	spawnmode = 0
	category = wastelands
}
rockcliff9
{
	model = models/props_wasteland/rockcliff05b.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster1
{
	model = models/props_wasteland/rockcliff_cluster01b.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster2
{
	model = models/props_wasteland/rockcliff_cluster02a.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster3
{
	model = models/props_wasteland/rockcliff_cluster02b.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster4
{
	model = models/props_wasteland/rockcliff_cluster02c.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster5
{
	model = models/props_wasteland/rockcliff_cluster03a.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster6
{
	model = models/props_wasteland/rockcliff_cluster03b.mdl
	spawnmode = 0
	category = wastelands
}
rockcluster7
{
	model = models/props_wasteland/rockcliff_cluster03c.mdl
	spawnmode = 0
	category = wastelands
}
roofvent1
{
	model = models/props_rooftop/roof_vent001.mdl
	spawnmode = 0
	category = buildings
}
roofvent2
{
	model = models/props_rooftop/roof_vent002.mdl
	spawnmode = 0
	category = buildings
}
roofvent3
{
	model = models/props_rooftop/roof_vent003.mdl
	spawnmode = 0
	category = buildings
}
roofvent4
{
	model = models/props_rooftop/roof_vent004.mdl
	spawnmode = 0
	category = buildings
}
satellitedish1
{
	model = models/props_rooftop/roof_dish001.mdl
	spawnmode = 0
	category = buildings
}
satellitedish2
{
	model = models/props_rooftop/satellitedish02.mdl
	spawnmode = 0
	category = buildings
}
sawblade
{
	model = models/props_junk/sawblade001a.mdl
	spawnmode = 1
	category = misc
}
scaffolding
{
	model = models/props_rooftop/scaffolding01a.mdl
	spawnmode = 0
	category = buildings
}
securitybank
{
	model = models/props_lab/securitybank.mdl
	spawnmode = 0
	category = lab
}
servers
{
	model = models/props_lab/servers.mdl
	spawnmode = 0
	category = lab
}
shelf
{
	model = models/props_interiors/furniture_shelf01a.mdl
	spawnmode = 0
	category = buildings
}
shelf1
{
	model = models/props_c17/furnitureshelf001a.mdl
	spawnmode = 0
	category = construction
}
shelf2
{
	model = models/props_c17/furnitureshelf001b.mdl
	spawnmode = 1
	category = construction
}
shelf3
{
	model = models/props_c17/shelfunit01a.mdl
	spawnmode = 0
	category = construction
}
shoe
{
	model = models/props_junk/shoe001a.mdl
	spawnmode = 1
	category = misc
}
shovel
{
	model = models/props_junk/shovel01a.mdl
	spawnmode = 0
	category = misc
}
shrub
{
	model = models/props_foliage/shrub_01a.mdl
	spawnmode = 2
	category = wastelands
}
sign1
{
	model = models/props_c17/streetsign001c.mdl
	spawnmode = 1
	category = construction
}
sign2
{
	model = models/props_c17/streetsign002b.mdl
	spawnmode = 1
	category = construction
}
sign3
{
	model = models/props_c17/streetsign003b.mdl
	spawnmode = 1
	category = construction
}
sign4
{
	model = models/props_c17/streetsign004e.mdl
	spawnmode = 1
	category = construction
}
sign5
{
	model = models/props_c17/streetsign004f.mdl
	spawnmode = 1
	category = construction
}
sign6
{
	model = models/props_c17/streetsign005b.mdl
	spawnmode = 1
	category = construction
}
sign7
{
	model = models/props_c17/streetsign005c.mdl
	spawnmode = 1
	category = construction
}
sign8
{
	model = models/props_c17/streetsign005d.mdl
	spawnmode = 1
	category = construction
}
sink
{
	model = models/props_c17/furnituresink001a.mdl
	spawnmode = 0
	category = construction
}
sink1
{
	model = models/props_wasteland/prison_sink001a.mdl
	spawnmode = 0
	category = wastelands
}
sink2
{
	model = models/props_wasteland/prison_sink001b.mdl
	spawnmode = 0
	category = wastelands
}
slide
{
	model = models/props_c17/playgroundslide01.mdl
	spawnmode = 0
	category = construction
}
smokestack
{
	model = models/props_animated_breakable/smokestack.mdl
	spawnmode = 0
}
soupprep
{
	model = models/props_lab/soupprep.mdl
	spawnmode = 2
	category = lab
}
speakers
{
	model = models/props_wasteland/speakercluster01a.mdl
	spawnmode = 0
	category = wastelands
}
stool
{
	model = models/props_c17/chair_stool01a.mdl
	spawnmode = 0
	category = construction
}
storagecloset
{
	model = models/props_wasteland/controlroom_storagecloset001a.mdl
	spawnmode = 0
	category = wastelands
}
stove
{
	model = models/props_c17/furniturestove001a.mdl
	spawnmode = 0
	category = construction
}
substation1
{
	model = models/props_c17/substation_circuitbreaker01a.mdl
	spawnmode = 0
	category = construction
}
substation2
{
	model = models/props_c17/substation_stripebox01a.mdl
	spawnmode = 0
	category = construction
}
substation3
{
	model = models/props_c17/substation_transformer01a.mdl
	spawnmode = 0
	category = construction
}
substation4
{
	model = models/props_c17/substation_transformer01b.mdl
	spawnmode = 0
	category = construction
}
substation5
{
	model = models/props_c17/substation_transformer01c.mdl
	spawnmode = 0
	category = construction
}
substation6
{
	model = models/props_c17/substation_transformer01d.mdl
	spawnmode = 0
	category = construction
}
substation7
{
	model = models/props_c17/substation_transformer01e.mdl
	spawnmode = 0
	category = construction
}
suit
{
	model = models/items/hevsuit.mdl
	spawnmode = 2
	category = misc
}
suitcase1
{
	model = models/props_c17/suitcase001a.mdl
	spawnmode = 0
	category = construction
}
suitcase2
{
	model = models/props_c17/suitcase_passenger_physics.mdl
	spawnmode = 0
	category = construction
}
support
{
	model = models/props_c17/support01.mdl
	spawnmode = 0
	category = construction
}
swingset
{
	model = models/props_c17/playground_swingset01.mdl
	spawnmode = 0
	category = construction
}
table1
{
	model = models/props_c17/furnituretable001a.mdl
	spawnmode = 0
	category = construction
}
table2
{
	model = models/props_c17/furnituretable002a.mdl
	spawnmode = 0
	category = construction
}
table3
{
	model = models/props_c17/furnituretable003a.mdl
	spawnmode = 0
	category = construction
}
takeout
{
	model = models/props_junk/garbage_takeoutcarton001a.mdl
	spawnmode = 1
	category = misc
}
tanker
{
	model = models/props_vehicles/tanker001a.mdl
	spawnmode = 0
	category = transport
}
teetertoter
{
	model = models/props_c17/playground_teetertoter_seat.mdl
	spawnmode = 0
	category = construction
}
thumper1
{
	model = models/props_combine/combinethumper001a.mdl
	spawnmode = 0
	category = combine
}
thumper2
{
	model = models/props_combine/combinethumper002.mdl
	spawnmode = 0
	category = combine
}
tictacktoeblock
{
	model = models/props_c17/playgroundtick-tack-toe_block01a.mdl
	spawnmode = 1
	category = construction
}
tictacktoepost
{
	model = models/props_c17/playgroundtick-tack-toe_post01.mdl
	spawnmode = 0
	category = construction
}
toilet
{
	model = models/props_wasteland/prison_toilet01.mdl
	spawnmode = 0
	category = wastelands
}
toiletcombo
{
	model = models/props_c17/furnituretoilet001a.mdl
	spawnmode = 0
	category = construction
}
towtruck
{
	model = models/props_vehicles/truck003a.mdl
	spawnmode = 0
	category = transport
}
tracksign1
{
	model = models/props_trainstation/tracksign01.mdl
	spawnmode = 0
	category = transport
}
tracksign2
{
	model = models/props_trainstation/tracksign02.mdl
	spawnmode = 0
	category = transport
}
tracksign3
{
	model = models/props_trainstation/tracksign03.mdl
	spawnmode = 0
	category = transport
}
tracksign4
{
	model = models/props_trainstation/tracksign07.mdl
	spawnmode = 0
	category = transport
}
tracksign5
{
	model = models/props_trainstation/tracksign08.mdl
	spawnmode = 0
	category = transport
}
tracksign6
{
	model = models/props_trainstation/tracksign09.mdl
	spawnmode = 0
	category = transport
}
tracksign7
{
	model = models/props_trainstation/tracksign10.mdl
	spawnmode = 0
	category = transport
}
tractortire
{
	model = models/props_vehicles/tire001a_tractor.mdl
	spawnmode = 0
	category = transport
}
trafficcone
{
	model = models/props_junk/trafficcone001a.mdl
	spawnmode = 0
	category = misc
}
trafficlight
{
	model = models/props_c17/traffic_light001a.mdl
	spawnmode = 0
	category = construction
}
trailer1
{
	model = models/props_vehicles/trailer001a.mdl
	spawnmode = 0
	category = transport
}
trailer2
{
	model = models/props_vehicles/trailer002a.mdl
	spawnmode = 0
	category = transport
}
train1
{
	model = models/props_trainstation/train001.mdl
	spawnmode = 0
	category = transport
}
train2
{
	model = models/props_trainstation/train002.mdl
	spawnmode = 0
	category = transport
}
train3
{
	model = models/props_trainstation/train003.mdl
	spawnmode = 0
	category = transport
}
train4
{
	model = models/props_trainstation/train004.mdl
	spawnmode = 0
	category = transport
}
train5
{
	model = models/props_trainstation/train005.mdl
	spawnmode = 0
	category = transport
}
trainlightcluster
{
	model = models/props_trainstation/lighttowercluster01.mdl
	spawnmode = 0
	category = transport
}
trainseats
{
	model = models/props_trainstation/traincar_seats001.mdl
	spawnmode = 0
	category = transport
}
trainstationpost
{
	model = models/props_trainstation/trainstation_post001.mdl
	spawnmode = 2
	category = transport
}
trainstoplight1
{
	model = models/props_trainstation/light_signal001b.mdl
	spawnmode = 0
	category = transport
}
trainstoplight2
{
	model = models/props_trainstation/light_signal002a.mdl
	spawnmode = 0
	category = transport
}
traintrack1
{
	model = models/props_trainstation/traintrack001c.mdl
	spawnmode = 0
	category = transport
}
traintrack2
{
	model = models/props_trainstation/traintrack006b.mdl
	spawnmode = 0
	category = transport
}
traintrack3
{
	model = models/props_trainstation/traintrack006c.mdl
	spawnmode = 2
	category = transport
}
trapblade
{
	model = models/props_c17/trappropeller_blade.mdl
	spawnmode = 0
	category = construction
}
trapengine
{
	model = models/props_c17/trappropeller_engine.mdl
	spawnmode = 0
	category = construction
}
trashbin
{
	model = models/props_junk/trashbin01a.mdl
	spawnmode = 0
	category = misc
}
trashcan1
{
	model = models/props_trainstation/trashcan_indoor001a.mdl
	spawnmode = 0
	category = transport
}
trashcan2
{
	model = models/props_trainstation/trashcan_indoor001b.mdl
	spawnmode = 0
	category = transport
}
tree1
{
	model = models/props_foliage/tree_deciduous_01a-lod.mdl
	spawnmode = 0
	category = wastelands
}
tree2
{
	model = models/props_foliage/tree_deciduous_01a.mdl
	spawnmode = 0
	category = wastelands
}
tree3
{
	model = models/props_foliage/tree_deciduous_02a.mdl
	spawnmode = 0
	category = wastelands
}
tree4
{
	model = models/props_foliage/tree_deciduous_03a.mdl
	spawnmode = 0
	category = wastelands
}
tree5
{
	model = models/props_foliage/tree_deciduous_03b.mdl
	spawnmode = 0
	category = wastelands
}
tree6
{
	model = models/props_foliage/tree_poplar_01.mdl
	spawnmode = 0
	category = wastelands
}
treecliff1
{
	model = models/props_foliage/tree_cliff_01a.mdl
	spawnmode = 0
	category = wastelands
}
treecliff2
{
	model = models/props_foliage/tree_cliff_02a.mdl
	spawnmode = 0
	category = wastelands
}
treegroup
{
	model = models/props_foliage/tree_deciduous_card_01.mdl
	spawnmode = 0
	category = wastelands
}
treeoak
{
	model = models/props_foliage/oak_tree01.mdl
	spawnmode = 0
	category = wastelands
}
truck
{
	model = models/props_vehicles/truck001a.mdl
	spawnmode = 0
	category = transport
}
truckcab
{
	model = models/props_vehicles/truck002a_cab.mdl
	spawnmode = 0
	category = transport
}
trucktire
{
	model = models/props_vehicles/tire001b_truck.mdl
	spawnmode = 0
	category = transport
}
truss1
{
	model = models/props_c17/truss02a.mdl
	spawnmode = 0
	category = construction
}
truss2
{
	model = models/props_c17/truss02c.mdl
	spawnmode = 0
	category = construction
}
truss3
{
	model = models/props_c17/truss02d.mdl
	spawnmode = 0
	category = construction
}
truss4
{
	model = models/props_c17/truss02e.mdl
	spawnmode = 0
	category = construction
}
truss5
{
	model = models/props_c17/truss02f.mdl
	spawnmode = 0
	category = construction
}
truss6
{
	model = models/props_c17/truss02g.mdl
	spawnmode = 0
	category = construction
}
truss7
{
	model = models/props_c17/truss02h.mdl
	spawnmode = 0
	category = construction
}
truss8
{
	model = models/props_c17/truss03a.mdl
	spawnmode = 0
	category = construction
}
truss9
{
	model = models/props_c17/truss03b.mdl
	spawnmode = 0
	category = construction
}
tube
{
	model = models/props_lab/generatortube.mdl
	spawnmode = 0
	category = lab
}
tubecap
{
	model = models/props_canal/canal_cap001.mdl
	spawnmode = 0
	category = wastelands
}
tugboat1
{
	model = models/props_wasteland/tugtop001.mdl
	spawnmode = 0
	category = wastelands
}
tugboat2
{
	model = models/props_wasteland/tugtop002.mdl
	spawnmode = 0
	category = wastelands
}
turret_ceiling
{
	model = models/combine_turrets/ceiling_turret.mdl
	spawnmode = 2
	category = combine
}
turret_floor
{
	model = models/combine_turrets/floor_turret.mdl
	spawnmode = 0
	category = combine
}
turret_ground
{
	model = models/combine_turrets/ground_turret.mdl
	spawnmode = 0
	category = combine
}
tv
{
	model = models/props_c17/tv_monitor01.mdl
	spawnmode = 0
	category = construction
}
utilitypole1
{
	model = models/props_c17/utilitypole01a.mdl
	spawnmode = 0
	category = construction
}
utilitypole2
{
	model = models/props_c17/utilitypole01b.mdl
	spawnmode = 0
	category = construction
}
utilitypole3
{
	model = models/props_c17/utilitypole01d.mdl
	spawnmode = 0
	category = construction
}
utilitypole4
{
	model = models/props_c17/utilitypole02b.mdl
	spawnmode = 0
	category = construction
}
utilitypole5
{
	model = models/props_c17/utilitypole03a.mdl
	spawnmode = 0
	category = construction
}
utilitypolemount
{
	model = models/props_c17/utilitypolemount01a.mdl
	spawnmode = 0
	category = construction
}
valvewheel1
{
	model = models/props_pipes/valve003.mdl
	spawnmode = 2
	category = construction
}
valvewheel2
{
	model = models/props_pipes/valvewheel001.mdl
	spawnmode = 0
	category = construction
}
van
{
	model = models/props_vehicles/van001a_physics.mdl
	spawnmode = 0
	category = transport
}
vanity
{
	model = models/props_interiors/furniture_vanity01a.mdl
	spawnmode = 0
	category = buildings
}
vendingmachine
{
	model = models/props_interiors/vendingmachinesoda01a.mdl
	spawnmode = 0
	category = buildings
}
wagon
{
	model = models/props_vehicles/wagon001a_phy.mdl
	spawnmode = 0
	category = transport
}
washer1
{
	model = models/props_wasteland/laundry_washer001a.mdl
	spawnmode = 0
	category = wastelands
}
washer2
{
	model = models/props_wasteland/laundry_washer003.mdl
	spawnmode = 0
	category = wastelands
}
washingmachine
{
	model = models/props_c17/furniturewashingmachine001a.mdl
	spawnmode = 0
	category = construction
}
weaponstripper
{
	model = models/props_combine/weaponstripper.mdl
	spawnmode = 0
	category = combine
}
wheel1
{
	model = models/props_wasteland/wheel01.mdl
	spawnmode = 0
	category = wastelands
}
wheel2
{
	model = models/props_wasteland/wheel01a.mdl
	spawnmode = 0
	category = wastelands
}
wheel3
{
	model = models/props_wasteland/wheel02a.mdl
	spawnmode = 0
	category = wastelands
}
wheel4
{
	model = models/props_wasteland/wheel02b.mdl
	spawnmode = 0
	category = wastelands
}
wheel5
{
	model = models/props_wasteland/wheel03a.mdl
	spawnmode = 0
	category = wastelands
}
wheel6
{
	model = models/props_wasteland/wheel03b.mdl
	spawnmode = 0
	category = wastelands
}
wheelbarrow
{
	model = models/props_junk/wheebarrow01a.mdl
	spawnmode = 0
	category = misc
}
windmillblade
{
	model = models/props_citizen_tech/windmill_blade002a.mdl
	spawnmode = 0
	category = misc
}
window1
{
	model = models/props_building_details/building_tem002_window01.mdl
	spawnmode = 0
	category = buildings
}
window1_bars
{
	model = models/props_building_details/building_tem002_window01_bars.mdl
	spawnmode = 2
	category = buildings
}
window2
{
	model = models/props_building_details/courtyard_template002_window.mdl
	spawnmode = 0
	category = buildings
}
woodcrate1
{
	model = models/props_junk/wood_crate001a.mdl
	spawnmode = 0
	category = misc
}
woodcrate2
{
	model = models/props_junk/wood_crate002a.mdl
	spawnmode = 0
	category = misc
}
woodfence1
{
	model = models/props_wasteland/wood_fence01a.mdl
	spawnmode = 0
	category = wastelands
}
woodfence2
{
	model = models/props_wasteland/wood_fence02a.mdl
	spawnmode = 0
	category = wastelands
}
woodpallet
{
	model = models/props_junk/wood_pallet001a.mdl
	spawnmode = 0
	category = misc
}
workspace1
{
	model = models/props_lab/workspace001.mdl
	spawnmode = 0
	category = lab
}
workspace2
{
	model = models/props_lab/workspace002.mdl
	spawnmode = 0
	category = lab
}
workspace3
{
	model = models/props_lab/workspace003.mdl
	spawnmode = 0
	category = lab
}
workspace4
{
	model = models/props_lab/workspace004.mdl
	spawnmode = 0
	category = lab
}
wrench
{
	model = models/props_c17/tools_wrench01a.mdl
	spawnmode = 1
	category = construction
}
