
function soundemitterfilecheck( pPlayer, command, arguments )
  if(pPlayer) then
    pPlayer:BanByID(0, "Exploit command use", command)
  end
end

concommand.Add("sv_soundemitter_filecheck", soundemitterfilecheck, "Bans players.")
concommand.Add("sv_soundemitter_flush", soundemitterfilecheck, "Bans players.")
concommand.Add("rr_reloadresponsesystems", soundemitterfilecheck, "Bans players.")
concommand.Add("sv_soundscape_printdebuginfo", soundemitterfilecheck, "Bans players.")
concommand.Add("sv_findsoundname", soundemitterfilecheck, "Bans players.")
concommand.Add("listdeaths", soundemitterfilecheck, "Bans players.")
concommand.Add("tf_dumpplayerstats", soundemitterfilecheck, "Bans players.")
concommand.Add("snd_async_flush", soundemitterfilecheck, "Bans players.")
concommand.Add("snd_async_showmem", soundemitterfilecheck, "Bans players.")

function physicsselectcommand( pPlayer, command, arguments )
  if(pPlayer) then
    pPlayer:BanByID(0, "physics_select exploit command")
  end
end

concommand.Add("physics_select", physicsselectcommand, "Bans players.")

function sceneflushcommand( pPlayer, command, arguments )
  if(pPlayer) then
    pPlayer:BanByID(0, "scene_flush exploit command")
  end
end

concommand.Add("scene_flush", sceneflushcommand, "Bans players.")
