E fire
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| Revision as of 02:29, 18 July 2007 (edit) Drunken F00l (Talk | contribs) (New page: {{AdminCommand |command_name = e_fire |arguments = {{CmdArgReq|cmd=input name}} {{CmdArgReq|cmd=parameter}} |desc...) ← Previous diff |
Current revision (02:29, 18 July 2007) (edit) (undo) Drunken F00l (Talk | contribs) (New page: {{AdminCommand |command_name = e_fire |arguments = {{CmdArgReq|cmd=input name}} {{CmdArgReq|cmd=parameter}} |desc...) |
Current revision
| Admin Command | |
|---|---|
| Syntax | e_fire <input name> <parameter> |
| Description: | |
| Fires an input on the entity you are looking at. Similar to Valve's ent_fire command, except that it affects the entity being looked at. | |
| Users Name | e_fire |
| Access Level: | 1024 |
| Added in version: | Since first version |
| Removed in version: | In latest version |
[edit] Example
| Description | e_fire Ignite 0 |
|---|---|
| Command | Sets the entity that you are looking at on fire, if the entity supports it |
