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- Admin lookingat (267 bytes)
4: ... = Displays generic information about the entity that you are looking at. - Change Log (4,855 bytes)
10: * Tons new features/commands.
32: ...[ADD] Added most server dll function calls to the new vfunc file.
43: * [ADD] Added entity modifying commands.
52: ...ity key/value pairs to attempt to better copy the entity.
69: * [ADD] New maps window where admins can change the map. - E fire (668 bytes)
4: ...ire ent_fire command], except that it affects the entity being looked at.
13: ...he entity that you are looking at on fire, if the entity supports it - E fire self (687 bytes)
4: ...fire]] command except that it affects your player entity. - E thruster (648 bytes)
4: ...ds a thruster perpendicular to the surface of the entity that you are looking at. The thruster will belong... - Admin keyvalue (517 bytes)
4: ...scription = Sets a key/value pair on the entity being looked at.
12: |description = Changes an entity's targetname to "foobar" - Frequently Asked Questions (877 bytes)
2: ... items such as a hook, jetpack, fun with physics, entity moding, and many others. It also provides a way f... - Lua Library Functions (11,723 bytes)
244: * [[Angle]].[[Angle.new|new]]
246: ==[[Entity]] ([[Object]])==
247: * [[Entity]].[[Entity.Activate|Activate]]
248: * [[Entity]].[[Entity.BoundingRadius|BoundingRadius]]
249: * [[Entity]].[[Entity.DrawShadow|DrawShadow]] - E kill (219 bytes)
3: ... = Deletes the entity being looked at. If that entity is a player, the player is slayed. - +grabent (340 bytes)
3: |description = Grabs the entity being looked at. Grabbed entities will follow the... - +grabphys (365 bytes)
3: |description = Grabs the entity being looked at with a physics beam. This is simi... - +copyent (392 bytes)
3: |description = Copies and then grabs the entity being looked at.
10: ... the same type and then copying each entry in the entity's data tables. - +copyent basic (586 bytes)
3: |description = Copies and then grabs the entity being looked at.
11: ...pied. The entity will be copied by spawning a new entity of the same type and then copying basic propertie... - +rotate (293 bytes)
3: ...ity. While rotating, move the mouse to rotate the entity. - E rotate (389 bytes)
4: |description = Rotates the entity being looked at by the specified number of degree... - E setent (375 bytes)
3: ...ity to the entitiy being looked at. The temporary entity is used by other commands to perform operations o... - E addconstraint (339 bytes)
3: ...ween the entity being looked at and the temporary entity.
9: * Use [[e_setent]] to set the temporary entity first. - E hinge (398 bytes)
3: ...ween the entity being looked at and the temporary entity.
9: * Use [[e_setent]] to set the temporary entity first. - E rope (375 bytes)
3: ...ween the entity being looked at and the temporary entity.
10: * Use [[e_setent]] to set the temporary entity first.
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