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  1. Admin lookingat (267 bytes)
    4: ... = Displays generic information about the entity that you are looking at.
  2. Change Log (4,855 bytes)
    43: * [ADD] Added entity modifying commands.
    52: ...ity key/value pairs to attempt to better copy the entity.
  3. E fire (668 bytes)
    4: ...ire ent_fire command], except that it affects the entity being looked at.
    13: ...he entity that you are looking at on fire, if the entity supports it
  4. E fire self (687 bytes)
    4: ...fire]] command except that it affects your player entity.
  5. E thruster (648 bytes)
    4: ...ds a thruster perpendicular to the surface of the entity that you are looking at. The thruster will belong...
  6. Admin keyvalue (517 bytes)
    4: ...scription = Sets a key/value pair on the entity being looked at.
    12: |description = Changes an entity's targetname to "foobar"
  7. Frequently Asked Questions (877 bytes)
    2: ... items such as a hook, jetpack, fun with physics, entity moding, and many others. It also provides a way f...
  8. Lua Library Functions (11,723 bytes)
    246: ==[[Entity]] ([[Object]])==
    247: * [[Entity]].[[Entity.Activate|Activate]]
    248: * [[Entity]].[[Entity.BoundingRadius|BoundingRadius]]
    249: * [[Entity]].[[Entity.DrawShadow|DrawShadow]]
    250: * [[Entity]].[[Entity.EmitSound|EmitSound]]
  9. E kill (219 bytes)
    3: ... = Deletes the entity being looked at. If that entity is a player, the player is slayed.
  10. +grabent (340 bytes)
    3: |description = Grabs the entity being looked at. Grabbed entities will follow the...
  11. +grabphys (365 bytes)
    3: |description = Grabs the entity being looked at with a physics beam. This is simi...
  12. +copyent (392 bytes)
    3: |description = Copies and then grabs the entity being looked at.
    10: ... the same type and then copying each entry in the entity's data tables.
  13. +copyent basic (586 bytes)
    3: |description = Copies and then grabs the entity being looked at.
    11: ...pied. The entity will be copied by spawning a new entity of the same type and then copying basic propertie...
  14. +rotate (293 bytes)
    3: ...ity. While rotating, move the mouse to rotate the entity.
  15. E rotate (389 bytes)
    4: |description = Rotates the entity being looked at by the specified number of degree...
  16. E setent (375 bytes)
    3: ...ity to the entitiy being looked at. The temporary entity is used by other commands to perform operations o...
  17. E addconstraint (339 bytes)
    3: ...ween the entity being looked at and the temporary entity.
    9: * Use [[e_setent]] to set the temporary entity first.
  18. E hinge (398 bytes)
    3: ...ween the entity being looked at and the temporary entity.
    9: * Use [[e_setent]] to set the temporary entity first.
  19. E rope (375 bytes)
    3: ...ween the entity being looked at and the temporary entity.
    10: * Use [[e_setent]] to set the temporary entity first.

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