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  1. Change Log (4,855 bytes)
    3: * [FIX] e_spawnball crashing Windows servers on HL2 Deathmatch.
    42: * [ADD] Added spawning props by name ([[e_spawnprop]]).
    43: * [ADD] Added entity modifying commands.
    52: ...ity key/value pairs to attempt to better copy the entity.
    65: ...ere players are. Admins are able to move players, spawn objects, and see death messages on the map window...
  2. Lua Library Functions (11,723 bytes)
    170: * [[sourceop]].[[sourceop.AddSpawnedEnt|AddSpawnedEnt]]
    171: * [[sourceop]].[[sourceop.CanSpawn|CanSpawn]]
    176: * [[sourceop]].[[sourceop.GetSpawnedCount|GetSpawnedCount]]
    246: ==[[Entity]] ([[Object]])==
    247: * [[Entity]].[[Entity.Activate|Activate]]

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