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- Change Log (4,855 bytes)
3: * [FIX] e_spawnball crashing Windows servers on HL2 Deathmatch.
42: * [ADD] Added spawning props by name ([[e_spawnprop]]).
43: * [ADD] Added entity modifying commands.
52: ...ity key/value pairs to attempt to better copy the entity.
65: ...ere players are. Admins are able to move players, spawn objects, and see death messages on the map window... - Lua Library Functions (11,723 bytes)
170: * [[sourceop]].[[sourceop.AddSpawnedEnt|AddSpawnedEnt]]
171: * [[sourceop]].[[sourceop.CanSpawn|CanSpawn]]
176: * [[sourceop]].[[sourceop.GetSpawnedCount|GetSpawnedCount]]
246: ==[[Entity]] ([[Object]])==
247: * [[Entity]].[[Entity.Activate|Activate]]
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